JM 402 Released

JM Chapter<-

MI 71 <-
MI 72 <-

Writing this post from a coffee shop/breakfast place. Going to have to go get groceries after, but I’m feeling way too lazy for that. Blech. MLK day means I get Monday off though, so maybe I can put it off…

The new pokemon game is coming out soon though… I can’t wait. I already know it runs at like 12 FPS but a part of me is still hoping it won’t be shit even though it clearly is.

JM 400 Released

Chapter <-

MI Chapter <-

Wooooo! MI volume 1 complete. Now time to go back to bed while everyone that was paying attention to the plot goes ???????.

Maybe I should buy some steam games before the winter sale is over, but I doubt I’d ever play them even if I did… Then again, Deathloop might actually be worth it at 50% off.

JM 396 & 397 Released

JM 396 <-
JM 397 <-

MI 62 <-
MI 63 <-

Well boys, it’s that time of year again. Santa is going around screaming about hoes and emptying his sack for children again, and he continues to evade the FBI’s capture by operating in international territory. Sounds like a job for Chris Hansen or something, at this point.

I’m probably going to pick up Maneater since it’s on sale again. I know the game bad, but something about flopping around as a shark and murdering anything that moves remains kind of fun even when it’s totally crap. I want more PvP games to play, but no decent ones exist.

In MI news, the first volume is finally almost over. The wordcount for V1 sits at something along the lines of 180k, which means it’s roughly the same length as a LotR book. Not the intention, but oh well.

Here’s how Claire looks, as of the end of Chapter 62.

JM 394 Released

JM Chapter <-

MI Chapter 57 <-
MI Chapter 58 <-

Dear vaccine booster shot. Please stop giving me a headache. I just want to think.

In other news, I’m glad to see Halo Infinite’s grappling hook being so popular because it basically validates a few of the game design theories I’ve been cooking up. Woohoo. Honestly, I think more systematic mobility is better than less, despite what some of the competitive games these days often suggest. So long as it isn’t paired alongside systematic disability, it puts more agency into the hands of the player. I still think it’s unhealthy with burst damage, but that’s more a case of burst damage being unhealthy.