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Remember how I was complaining about mech games the other day?
Daemon X Machina is almost there. Almost. The movement is like 90% of the way there, but the combat mechanics themselves are rather poor. Melee is, generally speaking, pointless in mech vs mech combat. It does less damage and is riskier than just pelting your enemies with bullets. There’s no melee combo mechanics either, besides jumping between different targets, which is bland.
The auto-aim was fine on the switch, but on PC it just feels like it’s ripping away my agency. Everything is easy enough even when I’m playing outside lock-on distance. Getting in lock-on distance makes literally the entire game trivial. It’s such a shame given how nice the movement feels. I also wish they actually had ultrawide support, but I know that’s something most Japanese devs don’t do because PC gaming over there is relatively smaller scale and underdeveloped.
Another complaint I have is that the missions are too short. It takes too long to get into one with all the intermediate screens and bad story I have to skip, and then it only lasts like 2 minutes.
“Maybe I should just make my own mech game,” is what I would say if I wasn’t pretty sure my contract doesn’t let me make games not for the company I work for. Time to try to convince the higher-ups, I guess.
I’m also completely dry on multiplayer PC games. I’ve been doing Deep Rock Galactic with some buddies lately, but the fun and novelty have been slowly fading away as we play it more and more.