JM 218 Released

Chapter <-

It’s my bedtime. But I’m still too bored to sleep.

I’ve been going through my second playthrough of the 8th gen now that the pokemon transfer service is out, as per tradition, but I just can’t. The game is so terrible that I put down my Switch every time I boot it up. I don’t understand why they still haven’t improved usability, at the very least.

Back to DOOM I go. Time to wake up my neighbours with loud bass and screaming demons.

JM 213 Released

Chapter <-

Remember how I was complaining about mech games the other day?

Daemon X Machina is almost there. Almost. The movement is like 90% of the way there, but the combat mechanics themselves are rather poor. Melee is, generally speaking, pointless in mech vs mech combat. It does less damage and is riskier than just pelting your enemies with bullets. There’s no melee combo mechanics either, besides jumping between different targets, which is bland.

The auto-aim was fine on the switch, but on PC it just feels like it’s ripping away my agency. Everything is easy enough even when I’m playing outside lock-on distance. Getting in lock-on distance makes literally the entire game trivial. It’s such a shame given how nice the movement feels. I also wish they actually had ultrawide support, but I know that’s something most Japanese devs don’t do because PC gaming over there is relatively smaller scale and underdeveloped.

Another complaint I have is that the missions are too short. It takes too long to get into one with all the intermediate screens and bad story I have to skip, and then it only lasts like 2 minutes.

“Maybe I should just make my own mech game,” is what I would say if I wasn’t pretty sure my contract doesn’t let me make games not for the company I work for. Time to try to convince the higher-ups, I guess.

I’m also completely dry on multiplayer PC games. I’ve been doing Deep Rock Galactic with some buddies lately, but the fun and novelty have been slowly fading away as we play it more and more.

JM 210 Released

Chapter <-

I hate how mech games are handled. They’re never agile enough, the weapons aren’t handled right, and you feel more like a tank driver than a mech pilot. There’s no futuristic feel, and suspending your disbelief ends up being something one does as a result of how unremarkable it tends to feel.

Some games have been doing this a bit better, but they’re generally mediocre at best. And a whole none of them do a good job of combining the eastern and western mech fantasies.

JM 209 Released

Chapter <-

Translating character sheets kills my motivation. It feels like the kind of really boring office work I went into game development to avoid.

I’ve been reading some western books lately, because why not. The Bobiverse series is excellent and almost feels eastern given its theme and propensity to reference nerd culture. Would recommend/10.