The Nintendo direct the other day was, for me, basically just disappointing and not much of anything else. Specifically, nothing about the new Pokemon shit is getting me hyped up the way it used to.
Sword and Shield were just so bad that I want to give up on the franchise, but it was literally my childhood. Like 5000+ hours of it. And then another 5000+ hours of my adulthood. Fuck. One of my biggest gripes with game development is math. I feel like designers don’t actually bother calculating things, even, or rather, especially in RPGs. This is especially true of live-service games that like to do balance changes. These changes often seem like knee-jerk reactions in which certain numbers are tweaked in response to the current state of the game, but the consequences are not necessarily thoroughly considered, and calculations are not made for cases outside of a few obvious ones.