Author has officially declared this series’ short name to be Maohono. Buuuut his naming sense kind of sucks, so I’m probably not going to use it. It just sounds terrible…
You know what game I play all the time despite hating? Thrill of the Fight. It’s one of the worst boxing VR games of all time, imo, for a whole plethora of reasons. It can’t read my actions quickly enough, is often confused about the location of my fists, has a really shitty knockdown system involving inaccurate force calculations with additional adjustments that actually prevent certain types of punches from doing significant damage, and sometimes, if I punch the guy I’m fighting hard enough, he’ll despawn, and I’ll be forced to wait out 3 minutes or however much time is left in the round.
Dev constantly defends the trash system that modifies your hit force because “hurr durr I want game to play exactly as I intended.” Honestly, people like that should not make games. It’s actually the same problem as TLOU2, in a way. Pursuing a vision over making the game fun and cohesive is actually the dumbest choice a designer can possibly make.
So why do I play this game, you ask? Honestly, just exercise. Wailing on someone makes for a good workout, if they don’t despawn.