I hate strict classes in video games. Another major issue in MMOs, besides the really shitty crafting, is that there are always a limited amount of classes, each of which has what is most likely a linear progression system that is very similar to every other class’ progression system.
I’m fine with my character being a “warrior,” but why is that the only class they have to have until they can become a paladin or a warlord or whatever?: I know it’s an older simplification, but even many of the things that MMOs are based off of have long moved past the concept of singular classes. The obsession that we have with them is absurd, especially since it is strictly not more difficult to make smaller classes that can be mixed and matched.
I don’t particularly mind if a smaller RPG experience only allows one of my characters to have a single class for lore reasons, or because each of my units is supposed to have a distinct purpose, but I absolutely fucking detest it in larger experiences meant to provide more replayability than a piece of trash like final fantasy.