Dear vaccine booster shot. Please stop giving me a headache. I just want to think.
In other news, I’m glad to see Halo Infinite’s grappling hook being so popular because it basically validates a few of the game design theories I’ve been cooking up. Woohoo. Honestly, I think more systematic mobility is better than less, despite what some of the competitive games these days often suggest. So long as it isn’t paired alongside systematic disability, it puts more agency into the hands of the player. I still think it’s unhealthy with burst damage, but that’s more a case of burst damage being unhealthy.